Inside Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's fair to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it managed to capture multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to uphold her morals and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's dogma and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the contaminated wastes.
Building Anticipation for the Second Season
The show's first season finale revealed a major secret about those responsible for the nuclear war that sealed a group of people in subterranean shelters for an extended period. It also left numerous mysteries unanswered for the next installment – and, now, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the feedback to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its makers ensured physical models and environments were built, echoing the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.”
In fact, almost everything you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is developed by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the franchise. This shared passion for the universe is clear in the end result.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the initial release. This schedule will create a new weekly discussion, something the creators themselves are eager to witness.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”